![]() I borrowed a lot from existing frameworks (Paulstrait's, Wolf42).further edition of the token are not reflected on the token sheet (but all other macros will be udpated).tokens are editable only using a token manager ( ).as a general rule, for important NPCs, double check with the monster manual.some monsters have their SRD version stats instead of the Monster Manual ones.Using pre written pdf campaigns also works very well. I found out that using external program to write your info, and then screenshoting that part into the token handhouts is a good and quick way of getting fancy map markers. Trick: The look an feel of text in the Maptool splash screen sucks. Use the Notes (players still wont see the token) to customize the text.Don't use the GM notes! it will be erased by the fromHandout macro.the 2 macros "bigger" and "smaller" increase or decrease the token size.The "fromHandout" macro (I need a better name !=) will send the token to the hidden layer and use the handout image as splash stat block.You can change the token image instantaneously using the macros. It's a token for the GM, to mark stuff on the map.While on the token layer, the GM can still click on that token, and a splash window will pop with info. Put on the hidden layer, it's not visible from any player. ![]() POI (map markers)Ī special token, POI stands for Point Of Interest (feel free to suggest a better name). Usage Tokensīest used with the "Selected" windows where all the macro are visible, giving you a idea of what the token is capable of. Optionaly, you can add the tokens directory to your maptool library window. On its macro button (not required when loading the campaign from a file).ĭrag any token file in your maps to start using it. Finally, execute the Lib:Addon5e onCampaignLoad by clicking (depending on your Maptool options, the application may have renamed it when you dragged it). Drop-in versionĭownload and extract !Amfr5xYDSzo2mCrAqHL6sLMJNLgaĬopy Lib_Addon5e.rptok into your library map (any non player visible map), create one if you don't have any. Installation Campaign file versionĭownload !Amfr5xYDSzo2mC-J6QDBBNGZCvdL and open the file with MapTool. If you are searching for fully automated frameworks, they are more heavy frameworks to be found on the maptool forum. Updating them is as trivial as dragging tokens into your maptool map. They can be dragged into any exisiting campaign session. These tokens won't add anything to you campaign settings, they are drop-in macros. Some players love to roll dice and track their HP online play, with minimum automated management.Have I said thank you too much? Thank you!Īlright, that’s all for now. :-)Īnd thank YOU right back! It’s thanks to your support that we could commit ourselves to this great project, and thanks to you that we have so many more tokens and features planned for the future. Your enthusiastic comments truly have the power to make our whole day. It’s been a wonderful journey for all of us, but please consider thanking these industrious creators in the comment section of our article (linked below). Our artists David and Austin have likewise been working largely in the background, and their total number of tokens is now far beyond 1,000! This grand release has been many months in the making as Reuben has toiled away turning my crude prototype into the sparkling new tool before you. Our video above will get you up to speed on what’s new and how it works,Īnd our extended article will take you step-by-step in greater detail. It’s finally here – our NEW Token Editor is live! Yes, you can now browse and edit over 1,500 new tokens on our website, all thanks to the amazing efforts of Reuben the dev and Austin & David our token artists.įind it here: Introducing the NEW Token Editor
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